Career
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Designer
Featured achievements in Qatium, An easy-to-use water management software for utilities of any size.
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Accessibility
- Improved color contrast while improving color-blindness issues.
- Advocate to meet WCAG 2.2 requirements to comply with US and EU regulation.
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GUI Design
- Design System: built new components following the same visual cues and interaction patterns.
- Grid: adopted an 8 point grid.
- Iconography: adapted legacy icons and built new ones to fit into the tiny available size, while keeping language consistency.
- Theming: built a light theme (unreleased).
- Tons of small fixes that reduced the perceived quality of the software.
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GUI engineering
- Retrofitted responsive design to make the app fit in mobile.
- Tokenized variables for easier development.
- Customized user onboarding tools like Auth0 and built email templates.
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Accessibility
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Frontend developer
Projects
- okmobility, an online car dealership.
- Industrias Alegre, a company focused on making plastic parts for the automotive industry.
- Email HTML + CSS coding.
- Print-PDF layout made with HTML + CSS.
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Frontend Designer
Happydonia had a good design base already, and needed a designer to both introduce new features and maintenance duties.
Projects
- happydonia, an employees internal communications and management tool.
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Frontend Designer
Like in previous coding jobs, I helped to tidy their front-end codebase after many uncared for previous iterations. I gave consistency and applied a set of good practice rules to the HTML + CSS code, making team work easier and faster.
Projects
- Several private wealth management companies webapps.
- Email HTML + CSS coding.
- Print-PDF layout made with HTML + CSS.
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Designer and Frontend developer
I was part of the team that led the way to the 1.0 version, working remotely. The most exciting part was coordinating with Compliance and Operations team mates to design a balanced product that met the legal requirements and was easy and intuitive as well.
Projects
- ninety nine, a web broker [unreleased version]
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Designer and Frontend developer
I helped to reduce the scope of what we were building to fit into the narrow deadlines we got; designed flows and interfaces; and coded the front-end (FXML + CSS2.1) for a suite of biometric-related applications built with JavaFX.
Projects
- umanick Identity Suite 3.0, a biometric identification platform [inactive]
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Designer & Frontend developer
Rankia asked me to tidy their design and front-end codebase after years of inconsistent iterations. I laid the foundations to give uniformity to the design by creating a live HTML+CSS style guide, which made backend developers happier and code faster. I also cleaned up the HAML templates and stylesheets, greatly reducing the size of the CSS files.
Projects
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Designer & Frontend developer
My role as a UX designer and front-end developer covered many different areas where I had to coordinate with stakeholders and developers: from early sketching to pre-production prototypes; from desktop only to responsive design; from landing pages to newsletters; from R&D to production design and code; from performance audits to copywriting.
Projects
- EducaPoker (including unreleased iterations).
- Poker-Red (several iterations).
- Drupal Admin Interfaces.
- Several other inactive sites.
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Frontend developer
During my Master in Multimedia Development I started working at a professor's agency as a front-end developer. Here I started to share with my co-workers the importance of accessibility, semantic markup, microformats and compatibility (oh, good old IE6 days...).
Projects
- Many different projects with XHTML and CSS2.1, but the Internet updates fast and now all those sites are either updated or down.
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Proof reader
I got the opportunity to work where the dreams are built. Although it was a job not related to design, I learnt a lot about many topics by being part of a multinational team in a multinational company, where I ensured that the games were properly translated into Spanish.
Projects
- WarioWare: Smooth Moves (Wii, 2007. Credited)
- Mario Party 8 (Wii, 2007. Uncredited)